Innovative education hub
Sustainability you can walk into.
Audiovisual and interactive projection built with international curriculum specialists, so that environmental sustainability becomes something a group experiences rather than something explained to them.
Three modes
Used separately or in sequence, depending on the group.
- Augmented reality
- A 360 degree projection display that simulates real-world environments, for audiences of any age.
- Virtual experience
- VR headsets rendering artistically constructed environments, for scenarios that cannot be visited or have not been built yet.
- Interactive experience
- Sessions where the group changes the simulation and sees the consequence, which is the part that tends to stay with people.
Who it is for
- Schools
- Programmes aligned with primary and secondary curricula, on sustainability and the natural environment.
- Professional cohorts
- Scenario work inside courses, particularly on urban planning and climate adaptation.
- Events and delegations
- The hall doubles as an exhibition and presentation space for visiting groups.

Designed with curriculum specialists.
The school programmes were built with international curriculum specialists so they map onto what teachers already have to cover, instead of arriving as an unconnected field trip.

Five hundred square metres, reconfigurable.
The hall changes shape depending on whether it is hosting a school group, a professional cohort or an exhibition, and the projection system adapts with it.
Book the hall.
School groups, corporate teams and delegations all use the hall. Tell us the age range or seniority and how long you have.
Arrange a session